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Comment Text |
Response Date |
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1. | 5+ me is ideal. | Mon, 11/19/07 7:49 PM |
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2. | Not enough time for more then 6 players and thats pushing tin. | Mon, 11/19/07 12:47 PM |
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3. | 4-6 can be a good table without overloading the game | Mon, 11/19/07 7:09 AM |
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4. | A large group could be interesting, if they were split into competing "teams" (say 3-4 on a team) ... otherwise, I prefer medium size groups | Sun, 11/18/07 10:50 PM |
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5. | It's tricky to do it excluding the GM. | Sun, 11/18/07 10:16 PM |
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6. | depends on the game, and whether I'm running or playing, but generally I prefer smaller groups. | Sun, 11/18/07 8:26 PM |
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7. | I make the most of the game whatever the situation, that's part of the experience.I found 5 -6 players a nice game play. | Sun, 11/18/07 7:41 PM |
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8. | the most important thing is for the GM to keep the game moving, and if he/she can do that, then numbers don't matter. | Sun, 11/18/07 7:30 PM |
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9. | too few=boring, too much table space, limits meeting folks; too many= havoc | Sun, 11/18/07 6:58 PM |
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10. | It depends on the game, and even on the GM to an extent. "Dread" is better with fewer, Unisystem can SOMETIMES take more, etc. | Sun, 11/18/07 6:49 PM |
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11. | 5 is a minimum, I like to six for a fun group. | Sun, 11/18/07 4:55 PM |
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12. | I think six seems to work pretty well. Any more than that and things get spread too thin. | Sun, 11/18/07 2:21 PM |
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13. | I'm not very picky--but I think that a 3 person game is just too small, and big games (unless it's a partial slot table vs. table event) can get a bit awkward. Generally speaking, I'm neutral, and it's hard to say for sure. | Sun, 11/18/07 1:41 PM |
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14. | This is heavily dependent on the specific game. Some games play well with big groups, some don't. That said I tend to think that seven or more rarely works well, and that running less than 5 runs a risk of not having enough spots for players. | Sun, 11/18/07 1:30 PM |
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15. | It depends on the game, but four to six players is pretty much the hobby's standard, IMO. | Sun, 11/18/07 1:17 PM |